Enemy line of sight through doors erratic
This is a repeatable issue. Version 366, HTC Evo, Android 2.1.
Enter a room with both a melee and ranged enemy, then back up into the doorway to the previous room, skip turns until the melee monster is adjacent. Back up through the doorway and step once to the side, wait until the ranged monster is in the doorway. In some circumstances, the ranged monster can shoot through the wall diagonally, other times, they just stand there and do nothing. Not sure if there is a pattern to when (only north-facing doors, etc). Also unsure if this affects line of sight for the player’s ranged attacks.
Submitted by Jamie on 8 May 2011 at 05:00
Issue Log
On 8 May 2011 at 23:05 Kevin Glass commented:
Thanks for the feedback, should be fixed in the next release.
On 8 May 2011 at 23:05 Kevin Glass closed this issue.
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