Archer's zen not really effective in caves, archer not well balanced against high level mobs
I played an archer till lvl8 and I enjoyed it, but there’s a moment where mobs are too strong and archer has no counterpart for his weakness and low damage (even with an lvl6 bow) : zen is uneffective in cave because there no way to avoid close combat.
Zen’s gauge should deplete totally if archer moves as it does now, that’s a fact, but he should be more agile/fast than most of strong mobs and - why not 1 tile move + 1 shoot = 1 turn under certain conditions - so be able to keep enemies at distance (while it probably will put him in danger as multiple mobs could surround him if the player moves without thinking). Or an alternative for close combat (dagger).
Maybe he could modify his arrow on the fly (if he has the ingredients) : water, fire, poison… making extra damage according to mobs peculiar weaknesses.
Submitted on 10 May 2011 at 19:00
Issue Log
Thinking allow close range combat is the best idea. Allow characters to have a slow for ranged weapons.
Good idea. Thanks for the info!
Archer can now use a dagger (archer only weapon) along with a bow. The anchor button is also coming soon.
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