On the HTC Evo 3D, the arrow boxes for movement seem to have an extended touch-detection box. I can tap to the left of the left arrow box, and my hero will move 1 step to the left. This also occurs with the up arrow box. To visualize where I’m tapping, imagine an extra arrow box to the left of the left arrow and above the up arrow. Tapping this extra box causes the hero to move.

Also, in Aria Town’s dungeon gollem fight, I had an issue with the flashbang and tapping the boss with it equipped. When tapping the boss with enough charge, the hero would walk to the boss instead of casting the spell. It seems the game wanted to melee, or felt I wanted to walk to a tile around the boss. However, this could be my misunderstandings of the spell’s usage.

Submitted on 7 August 2011 at 00:46

On 7 August 2011 at 12:56 Kevin Glass commented:

The touch boxes a bit bigger just so you can hit them easily - is it causing a problem.

Flashbang is a melee spell :)

Kev


On 7 August 2011 at 16:29 Glen commented:

It’s really a minor issue. The problem is generally around using touch on the tiles to move as opposed to the movement buttons. If there is a spot I want to move to, but falls within that arrow button extension, then the hero moves only 1 space up or left instead of the intended tile. Again, really a tiny issue, but only brought it up since the touch box is bigger than the actual graphic (almost double in size across the X for left, Y for up). While playing it felt like a bug, but I do see your point. Also me and collision boxes and the like just don’t get along; I was up all night fighting mine in my game. :D

Yeah, I realized Flashbang was melee after I posted that. My mistake! :)

Glen (barinelg)

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